Navigation, Orienteering and Concealment
Map reading is essential for a Recon Operator, you need to be able to report your own position and the position of other objects. You need to be able to navigate from one place to another and use the terrain effectively to conceal your movement and presence.
MAP-TO-GROUND AND FEATURE IDENTIFICATION
Map-To-Ground is the act of aligning what you are looking at to your map. This is done by using visible features such as roads, rivers, peaks, buildings or coastlines marked on your map and establishing your position or that of a distance object by referencing these fixed locations in comparison. Although this can be done without a compass or GPS, using them in conjunction with Map-To-Ground will increase the accuracy and allow the Recon Operator to report accurate locations, directions and distances.
CAMOUFLAGE AND CONCEALMENT BASICS
We train for concealment against human players, AI are not that much different in the way they detect us. On certain maps we have had issues with AI being able to see through certain tree types however this has not been so much of an issue in recent times with Tanoa.
The key to concealment is the understanding of contrasts, a dark colour on a light background or light colour on a dark background. The first step is to choose a camouflage uniform that suits the environment you are working in then by positioning yourself in shadows, natural depressions, in or under foliage or foliage around you this will eliminate or breakup any contrast you present.
Movement is your biggest risk, movement catches the eye and will always be your biggest danger time. To limit this threat we can employ basic concealment skills.
Use ALT look or TrackIR to look around rather than turn your entire character left and right to look around. The visual difference is massive, you should only need to move your entire body when using your rifle.
SKY-LINING / SILHOUETTING
Both when moving and when stationary avoid the absolute top of a hill, if you’re using a hill as an overwatch choose an area with tree coverage on the hill or if none available move over the hill slightly so you are not silhouetted with the sky behind you if someone looks up at the hill.
When moving don’t travel along the tops of hills, if you have to cross one do so at the lowest part or where tree coverage is present (rocks, trees or other features will be at your back) otherwise crawling over may be an option to minimise visual but that’s a balance of time and threat.
Dead Ground is normally a reference to an area of ground that the enemy can not see you in. For the purposes of movement you want to use gullies, creek lines and crevices when ever available to minimise your exposure to the surrounding area. Remain aware; as moving in dead ground may also mean you lose sight of your surroundings.
The teams footprint is in reference to the amount of ground you take up as you move. For example moving in a line formation in open ground the area you are observable from his much larger, a single column in a gully the teams observable area or footprint is very small.
It’s easy to be concealed by hiding in a bush or all hiding in a ditch to minimise your footprint but adjustments need to be made to suit the tactical situation.
This occurs when you are concealed but are unable to observe your surroundings.
COVER VS CONCEALMENT
Cover will provide you protection from fire, concealment will provide you protection from observation. Often concealment is the choice for a recon operator but never forget when you are in concealment you are not necessarily in cover and if you do take fire you are best to break that concealment for actual cover.
Even when stationary the teams should be adhering to the 50/50 rule which is you can be close to your buddy but should be separated from the other buddy group. You should be looking to keep as small a footprint as you can without grouping together or converging.
Stay back from windows and doorways and use the depth of the room to conceal your presence.