Commanding the vehicle
COMMANDING THE VEHICLE
The commander will order the members of the crew using the basic sequence of ALERT – ORDER.
The Crew must be aware of two important postures for armoured vehicles, the Turret-down and Hull-down positions.
The Hull-down position is where you position the vehicle so that only the turret can be seen from the location that you are observing or engaging.
The Turret-down position is where you position the vehicle so that only the commander and gunners optics can be seen from the location that you are observing.
COMMANDING THE DRIVER
Due to the driver needing to be buttoned up (turned in) and having limited situational-awareness or vision while operating in armoured vehicles, the commander must give direct and specific orders to the driver.
The Driver will be identified using the ALERT of DRIVER. The Commander will then issue the driver with linear commands such as “FORWARD”, “FORWARD-FAST” “FORWARD-SLOW”, “HALT” or “REVERSE”.
The Commander will also issue direction orders such as “LEFT” or “RIGHT” to change the drivers orientation, and “OK” when they have reached the appropriate direction. The commander can also issue the driver with a bearing to turn to.
COMMANDING THE GUNNER
The Commander has full authority and responsibility for the engagement of the vehicles weapon systems. The Commander also has the responsibility to conserve the relatively small amount of ammunition that is stored on the vehicles and is the authority that prioritises targets and orders the employment of gunnery. It is also the Commanders prerogative to issue the gunner with free-fire orders to engage targets at-will.
The tank requires the most amount of discipline from and accuracy from the gunner as there are a very limited number of shells in a tank, and the tank is vulnerable during the long reloading process.
The Commander will use the following commands to control the gunnery of the vehicle:
The Commander will order the gunner to acquire a specific target by issuing the following command:
GUNNER TARGET munitions – target description – location
e.g. “GUNNER – SABOT/HEAT/COAX – TARGET – TANK/APC/INFANTRY – BEARING one-three-eight, range 600″
The gunner will respond with “IDENTIFIED”, or “CANNOT IDENTIFY”
If the gunner cannot identify the target, the Commander will order the gunner to “TRAVERSE LEFT/RIGHT” and/or “ELEVATE/DEPRESS”.
The gunner will report that they have the correct round loaded and the target layed in by reporting “UP”.
The Commander will issue “FIRE”.
The gunner will state “FIRING-NOW” and engage the target.
The gunner or Commander can observe the fall-of-shot and report “OVER”, “SHORT”, or “LOST” if they didn’t observe where the shell landed. This is common for SABOT rounds as they don’t explode on impact.
If the gunner hits the target, the gunner or Commander will report with the word “TARGET”.
If a follow-up round is required, the Commander will report “TARGET – REPEAT”.
Once the Commander is happy that the target is neutralised, the Commander will report “GUNNER – TARGET DESTROYED”, or in the case of a engagement, can report “GUNNER CEASE FIRE” and issue new orders.
The LAV is slightly different to the Tank as it has a large pool of ammunition for the main armament.
The allows the Commander to issue more general orders to the gunner and allow the gunner to adjust their own fire.
The same fire control orders apply from the Tank section above, with the difference that the Commander orders a fire-rate, e.g. “SINGLE-ROUND”, “DELIBERATE” or “RAPID” for the three fire-rates available to the LAV. The commander will also issue a number of rounds to the gunner. E.g. “GUNNER – SABOT– TARGET – APC – 6 ROUNDS DELIBERATE – FIRE”
When the gunner is engaging with the Coax machine gun, the gunner should aim to use bursts of between 10 and 15 rounds, which is easily judged by observing between 4 and 5 tracer rounds during a burst. The Commander will order the employment of the Coax machine gun with a total number of rounds and a fire rate, the gunner will then engage as ordered. E.g. “GUNNER – COAX – TARGET – INFANTRY – 30 ROUNDS – RAPID – FIRE”