Close Quarter Combat (CQB)
An increased requirement for inner and inter team communication is required.
Confined spaces and close ranges making mistakes unforgiving,
You need to communicate:
- When you are ready,
- Where you are covering or moving to,
- What you shoot at or see and,
- Result of any contacts.
Attention and Participation
CBQ requires the full attention and participation of all members in the team.
A single break in the coverage or communication of one or part of the team can have quick and deadly consequences. Everyone needs to be pro-active team members, waiting for FTL or SQL direction on the details will not be possible. If you identify an area/door/hallway for example that is not covered, cover it and call it covered.
Types of Assaults
A controlled steady clearing, generally at a slower safer pace where time is not an issue. Also can be chosen for stealth.
A more offensive approach, generally faster where time is an issue, ie hostages. No stealth, more shock and awe.
Still a controlled assault adhering to your initial or detailed plan.
Quick Assault Plan
Outline a basic plan that can be actioned immediately if required.
Outlines Approach, Entry Points, Exfil Points
Communicate the plan to the entire team, if casualties are taken the plan can be continued on.
Detailed Assault Plan
Update the Quick Plan with specifics based off intel and team observations. I.e location of known enemy, your own and enemy’s capability, changes to the scene.
The approach is the act of approaching the target location, this can be as little as entering a gate to house or moving down a street to the target compound or as extreme as crossing a field or forest to reach the target pooint.
Types and Tactics
Ensure windows/doorways/access points are clear of hostiles and continue to provide security on all points while approaching
Where possible approach towards corners of buildings/compounds, allows greater coverage and a position to move to, to limit exposure if fire is taken from the building/compound.
Maintain security all round, don’t neglect nearby streets/buildings/sheds. Avoid full team tunnel vision of the target, delegate teams to each if required.
Try and position the vehicle’s on dismount to provide cover from the target and a fall back position if stackup or entry fail. Ie side on to target.
Task a team to watch target direction and another to provide the all round defence rather than a straight all round defence on dismount.
If they insertion is ‘on’ target exclude the all round defence and move directly to approach – foot.
After the approach you move into a ‘stack’, preferably you don’t remain in the stack setup for too long as it can be a vulnerable position therefore good coordination between separate teams is required to minimise this. Communicate and acknowledge your commencement of approach. Ie SQL Go, Go, Go! – Blue Moving, Red Moving.
When you reach the ‘stack’ ensure to report your SET, meaning you are set for entry. Do not report set that you have arrived at the door/entrance, report set when you are ready to enter as the call to enter may come immediately and you need to be ready.
The Stack is the point you have completed your approach and is designed to defeat bottlenecks in the enemy’s defence and where stealth has been maintain through the approach achieve maximum surprise, shock and awe to an assault.
Single Side – all members on one side
Dual Side – split members either side
Maintain your security, front member (1) should never take his eyes of the door/entry. If he needs to reload call it so someone can cover. The door/entry is the greatest risk.
Ensure windows, other entrances and exits, are covered. (2 and 3)
Ensure the approach/rear remains secure. (4)
Members 1 and 2 should be ready to enter at a moment’s notice, 3 and 4 should also be close by to support the entry.
Ideally the stack is a fireteam, minimum is buddy pair.
Entry is the act of defeating the bottleneck and progressing to a secure position beyond it. The clearing then comes a series of Entry – Security repeating as you move through the area/house/compound. The more confined the target the more defined this will be.
The types of entry differ on the type of assault.
Deliberate / Stealth
This process involves ‘pieing’ the door before entry, if in stealth no flashbangs are required.
Member 1 opens door, member 2 throws flashbang, entry is made immediately by 1 and 2.
On Entry – House/Building
The objective is to establish a secure position inside immediately after entry. This is achieved by identifying threat areas upon entry and setting up coverage for them. Where the team is smaller (2 members) this is achieved as best as possible.
1 and 2 clear immediate threats and setup covering primary threat areas, 3 supports primary threat area coverage and 4 calls the next action and is supported by 3. Ie 4 making entry left door.
Buddy Teams then switch between security for the other team and entry/clearing while other team provides security.
Don’t stop in immediate doorway, push in enough to allow full team access.
If opening a door be mindful of exposure to friendlies from changed conditions.
If you are covering a hallway/doorway/area call it and if you call it don’t leave it without notice or assurance it is covered by someone else.
On Entry – Compound/Property
Remain against walls and proceed around perimeter of compound allowing maximum firepower internally.
Maintain movement and don’t stop in entrance to allow full team entry.
Communication is key. If you shoot follow it with a comment. Ie Clear, Target Down.
Patience, houses can be crowded, arma is buggy. Allow your team mates room to move where possible, don’t compete for the front, alternate it as you move and secure.
Be are of arcs of fire, particularly in dangerous areas such as corridors with multiple rooms leading off, stairwells, open areas.
Use flashbangs on any difficult area to give you more time to establish security through it. If you use a flash call it before you throw it. Ie. Flash out doorway left.
PID, watch for hostages, watch for other teams when dual entry.
Always be mindful of non target location security, support or ambushes can come from anywhere, early notice of such events is key to adapting to them.
If you’re not clearing a room, lock down a ‘kill zone’ like a hallway/staircase/doorway/firelane
Stay in a security position until the other members have cleared their room and are out ready to provide security for you to clear your room.
Do not neglect your coverage zone.
Communicate any shots fired to ensure the result is positive.
Report fleeing enemy, do not pursue, maintain the security of the team.
Exfil is the exiting of the target area, the assault has not finished until exfil is complete and team and hostages are extracted.
The situation around the target could have changed while you were busy on target.
Re-enforcements or a stray patrol missed on approach could now be reacting to your presence.
Halting on target should only ever be done when Sensitive Site Exploitation (SSE) is required. (intel gathering)