ATG STRIKES

Air to Ground Strikes

RAVEN’s main role is to provide CAS and support to the troops on the ground. This will mostly occur from Air to Ground strikes.

There are 4 types of Air to Ground strikes RAVEN will provide.

  • GBU12 AIRSTRIKE 
  • AIR TO GROUND-65 MAVERICK MISSILE ATTACK
  • 30mm/20mm GATLING GUN RUN
  • HYDRA-70 MISSILE RUN

The type of attack will always be determined by the TACP.

  • GBU12 AIRSTRIKE
    • 500 Pound Laser Guided Smart Bomb
    • Great for a large area of effect
    • Requires TACP to provide laser destination
    • Effective on Static Position
    • 9-liner Required
    • Med-Slow Response
  • AIR TO GROUND MAVERICK MISSILE ATTACK
    •  AGM-65 Air to Ground Automated Guided Missile
    • Great for Direct attack on Armored Units
    • Can provide very close CAS
    • Effective on Static or Moving Targets
    • Fast Response
  • 30mm/20mm GATLING GUN RUN
    • 30mm/20mm Gatling Cannon
    • Great for clearing Infantry units
    • Can be used agains’t Armored units
    • Can provide very close CAS
    • Smoke may be required to ID hostiles
    • Great Suppression
    • Med-Fast Response
  • HYDRA MISSILE RUN
    • Hyrda-70 Missile, unguided missile
    • Great for Building destruction and Clearing Armoured Units
    • Smoke may be required to ID Hostiles
    • Med-Fast Response

TASKING

TACP will radio in to prepare for tasking. RAVEN will respond when ready to receive the details.

Once TACP is ready he will advise what TYPE of attack he would like. Depending on the attack he will provide 9-Line detail of the attack.

RAVEN will need to confirm Target, Arms and confirm any additional details.  Keep it simple and quick.

RAVEN needs to be mindful of friendlies on the ground, 1 mistake can result in wiping half the company. 

CLOSE AIR SUPPORT (CAS)

CAS runs are conducted in response to deliberate pre-planned targets and on hasty, immediate targets. Both attacks use a 9-line process in game. A 9-line proforma is used for all CAS that allows the TACP to collect relevant information and pass it to air assets. This includes:

  • details of type of target
  • target location
  • direction of attack
  • location of friendlies

9 LINER

  • Line 1 is the IP/BP.
  • Line 2 is the heading from the IP/BP to the target. We use degrees. While Mils are more accurate, they are a pain in the ass to use and teach.
  • Line 3 is the distance from the IP/BP to the target.
  • Line 4 is the elevation of the target. Not really important in ARMA at the moment.
  • Line 5 is the description of the target. Give enough detail that the pilot/gunnercan visually identify the target.
  • Line 6 is the location. 6-8 grid is preferred. Mark a ‘Tgt’ point on map too.
  • Line 7 is the marker type. Either smoke, strobe or laser. Laser is only for LGB or Mavericks, not much else can lock on to it. At the moment, ACE seems to be screwing it up and nothing is locking.
  • Line 8 is the location of friendlies in relation to the target, ie: “Friendlies are 1500m to the east”.
  • Line 9 is the egress. Normally it’s at their own discretion, however if there are SAMS or AAA, you will need to vector them away from it.

A 9 LINER printable proforma is available for download: 9LINER

APPROACH

  • Initial Point (IP)
    • Is the location that RAVEN begin their attack run.
    • Generally about 1-2 KM out from the target.
    • There can be several IPs on map to allow for different attack vectors.

On Approach RAVEN will need to let TACP know he is on approach and if he has a solid lased target (If GBU12 run was requested).

TACP will confirm continue run or wave off.

If at any stage if the lased target moves or starts to bounce around, wave off and advise TACP.

DO NOT FIRE UNLESS TOLD TOO

ATG Mavericks are capable of taking out Armored Units from 4Km’s away.  RAVEN may have a lock but you are not to Fire unless told to by TACP. You are required to save the Mavericks for when ground need fast response support.

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