SMA Update 2.4

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This topic contains 26 replies, has 11 voices, and was last updated by  Healy 1 year, 1 month ago.

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    Topic
  • #26409

    Hey All

    SMA has updated to 2.4
    We have finished our latest update its mostly a bug fix clean up and Audio overhaul for APEX update.
    Check Main page for Download link and also the changelog.

    Thanks all for your support.

Viewing 20 replies - 1 through 20 (of 26 total)
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  • #26410

    Yay!

    #26411

    BEST BY FAR MY SCAR LA LA LA- THANK YOU CHAMBERS

    #26413

    SuperwogTM
    Registered User

    Yeah not bad nice work to the SMA team!

    #26416

    Anrchist
    Registered User
    sotf1 leader donator operator

    Nice work as always man.

    #26419

    Pharoah
    Registered User
    black_dragon donator

    just confirming, is this on ASORsync? I know I downloaded 1 gig (I think it was) last night before jumping online (my internet has been really slow so it took forever) – would that download be this?

    #26424

    If you press update and it says there is no updates that would have been it.

    #26428

    Pharoah
    Registered User
    black_dragon donator

    ok no worries. My internet has been really slow of late (only getting 7mb speeds but it can drop to 2mb or lower) after moving to Indooroopilly. Previously I lived about 100m from the exchange at Mt Ommaney so had speeds of 20mbps πŸ™‚

    #26435

    Phil
    Registered User
    commander black_dragon sotf1 dwf russia leader operator

    Perhaps it is just me and my individual download, but whenever I attempt to select full auto fire on the weapons it makes my character put his weapon on his back. And if using a 203 then once the gl is selected then I can’t switch back to the magazine firing. That and I get an infinite ammo when firing in semi-auto! Love the new sounds though, sounds are nice and clear cut. Installation for me was copy over all the new files into the @SMA folder, overwriting any identical older files. I did delete an older file, stockrecoil.pbo I think it was but I was under the impression this was not needed as it was not in the 2.4 addons folder.

    • This reply was modified 1 year, 2 months ago by  Phil.
    #26437

    SuperwogTM
    Registered User

    Phil just update your repo..

    #26440

    PHIL, please use AsorSync for the update to ensure files are exactly as they should be.

    #26446

    Phil
    Registered User
    commander black_dragon sotf1 dwf russia leader operator

    Didn’t know it was up on the repo so DL from the downloads page like Chambers posted initially. Thanks though, just wanted to check it was me only and that there was no 2.4 release that would cause Chambers to have a headache bug squashing and patching.

    #26453

    Thanks phil…

    Not that i seen sounds like a wierd bug let me know if all is ok when you update.

    #26454

    Phil
    Registered User
    commander black_dragon sotf1 dwf russia leader operator

    I think its a mod conflict with something that is outside the ASOR modset that I run when not playing with ASOR. Will just have to narrow it down to see which is offending i reckon. EDIT >>> found it, was running the old ikr_ammo.pbo addon. For some reason I must have still thought it was necessary for the disposable launchers hahaha #fail.

    • This reply was modified 1 year, 2 months ago by  Phil.
    #27194

    Hey Chambers, Does the “clear jam” every mag issues have anything to do with SMA guns or is it the RHS mod? Last night I had this issue when I used one of the MA14’s and a suppressor and I thought it might be that I had a wrong Suppressor on the wrong gun so I took it off. I never had the issue with my scar so I’m not sure whats making it happen. Any ideas?

    PS, it got me killed ones and shot up another time as I tried to reload before realizing it was a jam and then clearing it, got head shot….pissed or what.

    #27203

    I had no jams at all using the L85 RIS, and I fired off lots of ammunition in both single shots and automatic.
    I wasn’t running a suppressor – I have heard that a suppressor can increase the jamming frequency, however I don’t know if that’s correct.

    #27205

    While I hold Chambers and the SMA teams work in extremely high regard, I doubt that the Suppressors have the characteristics of jamming your weapon if they are incorrect. As far as I know, I don’t even think you ‘can’ equip the wrong suppressor.

    If it is a thing, then I’ll bite my tongue and hold the SMA equipment in higher regard.

    Edit: I thought all the Suppressors you could grab out of the gear selector for a particular gun, were correct for that Weapon…

    • This reply was modified 1 year, 1 month ago by  Healy.
    #27207

    Jamming is an ACE3 feature.. nothing to do with SMA. SMA could override the variables.. but it’s really an ACE problem. We’re going to fix or remove it.

    And yeah.. you can’t put the ‘wrong’ suppressor on a gun.

    #27208

    It’s obviously a completely random variable that changes randomly, or it has other factors like Weapon heat maybe.

    All I know is, since playing Arma 3 along with the ACE Mod, my weapon has jammed one time.
    (I.e 70-80 Ops with ASOR). Seems to be random for everyone.

    • This reply was modified 1 year, 1 month ago by  Healy.
    #27210

    I love the jams, just wish they were a little less frequent. That said, going cyclic on an AR after a few mags will lead to stoppages.

    I had about 12 last night, running with a suppressor. That said, weapon heat was maxed out.

    • This reply was modified 1 year, 1 month ago by  Woodsylord.
    #27212

    Yeah, it’s based on these (this is how you define it for guns.. SMA uses defaults listed here).
    http://ace3mod.com/wiki/framework/overheating-framework.html

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