New ACE3 Update

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  • #27907

    DewMountain
    Registered User
    black_dragon

    Change Log Summary

    ADDED:
    1.Add Advanced Throwing (#3477, #4318, #4313)
    2.Add ACE_isBelt for DLC/Expansion magazines (#4246)
    3.Add Advanced Fatigue (#4321)
    4.Add BlueForceTracking filtering via an object variable (#4196)
    5.Add Chemlight Enhancements (#3921)
    6.Add Hiddenselection camo to bodybag for Retexturing (#4276)
    7.Add Medical AI (#4311)
    8.Add Tripflare (#4152)
    9.Add UI framework and update feature documentation (#4251)
    10.Add additional cargo and dragging for crates (#4129)
    11.Add definable classname for Spare Barrel (#4121)
    12.Add dogtags $PBOPREFIX$ and Improve function headers (#4221)
    13.Add explosive devices to missing units, close #4181 (#4191)
    14.Add interaction action on demand (#4079)
    15.Add log file and line numbers for warnings/errors/debug msgs (#4172)
    16.Add make hearing component compatible with glasses (#4166)
    17.Add missing semi-colon (#4180)
    18.Add option for fade nametags towards screen border (#4316)
    19.Add paradrop crates from helicopter or plane cargo (#2468)
    20.Add port ACE2 incendiary grenades (#4109)
    21.Add port AGM cook off (#4116)
    22.Add realistic weights (#3868)
    23.Add rearm, refuel and repair actions for RHS vehicles (#4230)
    24.Add spare barrel to VA in 1.64 (#4328)**

    CHANGED:
    1.Change Allow inheritance for addActionToClass (#4272)
    2.Change Bundle fire damage into larger chunks (#4223)
    3.Change Cache config UI (#4234)
    4.Change Convert common to CBA hashes (#4188)
    5.Change Convert finger to CBA hashes (#4183)
    6.Change Convert laser to CBA hashes (#4186)
    7.Change Convert map-gestures to CBA hashes (#4187)
    8.Change clear reviveState when calling setUnconscious (#4258)
    9.Change deprecate ACE hash functions in favor of CBA versions (#4171)
    10.Change deprecate sort function (#4169)
    11.Change lower wirecutter item mass (#4209)
    12.Change reenable pickup action, because related bug has been fixed (#4175)
    13.Change skip DLL check on non-windows machines (#4254)
    14.Change Increase blood bag flow rate for basic medical (#4306)
    15.Change Increase defuse range for underwater mines (#4195)
    16.Update RHS compat for 0.4.1.1 (#4142)
    17.Update compat_rhs_usf3 (Weapons/Ammo) (#4028)
    18.Tagging Framework and Improves (#4146)

    IMPROVED:
    1.Improve SSN hash (#4089)
    2.Improve createVehicle(Local) performance consideration description (#4212)
    3.Improve creation time of house actions dummy (#4159)
    4.Improve interaction position for air units. (#4285)
    5.Improve stringRemoveWhitespace function header (#4218)
    6.Improve use GVAR Macro Where Applicable (#4137)
    7.Improve use createSimpleObject for medical litter (#4197)
    8.Improve use pushBackUnique in Tags cache (#4249)
    9.Improve Minor cleanup of fired EH listeners (#4155)
    10.Improve Minor optimizations using private, params, and isEqualType (#4323)
    11.Improve Minor private variable fixes (#4300)
    12.Improve Minor tweaks to medical (#4202)

    FIXED:
    1.Fix bug which would cause unecessary echo network traffic (#4242)
    2.Fix disable frag for shells that end in water (#4136)
    3.Fix don’t run animChanged event on all units in dragging (#4203)
    4.Fix javelin fire block not being removed (#4228)
    5.Fix missing zeroing UI on vehicles without FCS (#4232)
    6.Fix null ace_player from early call to addPlayerEH (#4289)
    7.Fix objectEvent method (#4267)
    8.Fix refuel not respecting time acceleration and pause (#4140)
    9.Fix repair cargo not added to zeus created objects (#4201)
    10.Fix spectator map click not changing cam pos (#4151)
    11.Fix static weapons not being loadable in cargo (#4205)
    12.Fix tagging cstring (#4226)
    13.Fix terrain LOS check for vehicles with low getPos (#4130)
    14.Fix the captive module from creating attributes when not needed (#4213)
    15.Fix track repair selection placement (#4198)
    16.Fix wrong config path in FUNC(calculateMass) (#4225)
    17.Fix Heal hitpoint after bandage sets bodyPartStatus (#4216)

    REMOVED:
    1.Remove deprecated functions (#4185)
    2.Remove some broken functions (#4170)
    3.Remove superfluous requiredAddons in hearing (#4277)

    DOCUMENTATION:
    1.Fix Cargo Framework title numbering (#4149)
    2.Fix Events Framework documentation 3.1 section (#4266)
    3.Remove never-merged rearm feature and framework documentation (#4263)
    4.Streamline closing points on wiki pages (#4269)
    5.Update coding guidelines (#4139)
    6.Update dragging framework wiki (#4143)
    7.Update medical feature doc (#3731)
    8.Add Tagging documentation (new location) (#4260)
    9.Add advanced example for interaction menu framework (#4257)
    10.Add createVehicle(Local) performance consideration to coding guidelines (#4211)
    11.Add documentation for tagging to event wiki (#4252)
    12.Add note about no settings class for serverconfig (#4292)
    13.Add version information to most wiki feature and framework pages (#4303)
    14.Add version to frontmatter and display it in the wiki (#4291)
    15.Fix list in interaction menu framework documentation (#4264)
    16.Fix typos and code brackets in coding guidelines (#4133)
    17.Known Issues
    18.
    19.Destroying a vehicle with vehicle cook off enabled will not increase score

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  • #27932

    This is on the repo, if anyone finds any new stuff that useful let us know.

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